Finding Coordinates of an Unknown Point Using Vectors

Introduction to Vectors and Intersection Points

Understanding how to find the coordinates of an unknown point using vectors is a fundamental concept in both linear algebra and geometry. This article aims to provide a comprehensive guide on the methods and techniques employed to determine the point of intersection between two known vectors. Through a detailed exploration of the mathematical concepts, we will delve into the practical applications and real-world relevance of this technique.

Understanding Vectors and Their Components

A vector in a two-dimensional space can be represented by its coordinates (x, y), which indicate its position relative to an origin. In this context, the vectors can be thought of as segments of lines with defined slopes (m) and intercepts (b). The slopes (m and m') and intercepts (b and b') of these vectors can be determined from the endpoints of each vector segment.

Defining Vectors in Mathematical Terms

Consider two vectors, V1 and V2, defined by their endpoints p and q for V1, and p' and q' for V2. The coordinates of the endpoints are as follows:

V1: p (x1, y1) and q (x2, y2) V2: p' (x1', y1') and q' (x2', y2')

The slope (m) of vector V1 can be calculated as:

m (y2 - y1) / (x2 - x1)

Similarly, the slope (m') of vector V2 is:

m' (y2' - y1') / (x2' - x1')

Calculating the Point of Intersection

The point of intersection between two vectors is the point where they cross, meaning the coordinates (x, y) of this point satisfy the equations for both vectors. This can be represented mathematically as:

y1 mx b m'x b'

To find the point of intersection, we need to solve this system of equations simultaneously. Let's break down the steps involved:

Step 1: Express the Equations

The equations for the two vectors intersecting at the point (x, y) are:

y1 mx b

y2 m'x b'

Step 2: Set the Equations Equal to Each Other

Since y1 y2 at the point of intersection, we can set the two equations equal to each other:

mx b m'x b'

Step 3: Solve for x

Rearranging the equation, we get:

(m - m')x b' - b

x (b' - b) / (m - m')

Step 4: Solve for y

Once we have the value of x, we can substitute it back into one of the original equations to find y. Using the equation for the first vector:

y mx b

Practical Example

Let's consider a practical example where the endpoints of the vectors are given. Suppose vector V1 goes from p (1, 2) to q (4, 6) and vector V2 goes from p' (2, 1) to q' (5, 5).

V1: p (1, 2), q (4, 6) V2: p' (2, 1), q' (5, 5)

We first calculate the slopes:

m (6 - 2) / (4 - 1) 4/3

m' (5 - 1) / (5 - 2) 4/3

Since m m', the vectors are parallel and do not intersect unless they are the same vector. However, for the sake of understanding the process, let's assume they intersect at a different set of coordinates. For example:

m 4/3, b 2 - (4/3) * 1 2/3

m' 4/3, b' 1 - (4/3) * 2 -5/3

Now, we can solve for x:

x (-5/3 - 2/3) / (4/3 - 4/3) -7/3 / 0

The denominator is zero, indicating that the vectors are parallel and do not intersect. Therefore, in this specific example, the vectors do not intersect, and we cannot find a point of intersection.

Conclusion and Practical Applications

Understanding the intersection of vectors is crucial in various fields such as physics, engineering, and computer graphics. The techniques described in this article provide a solid foundation for solving real-world problems involving vector intersections. By mastering these concepts, you can apply them to a wide range of applications, from determining collision points in computer games to analyzing physical systems in engineering.

Keywords

Vector coordinates, point of intersection, slope and intercept